
import javax.microedition.lcdui.game.Sprite;

/*
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 * and open the template in the editor.
 */

/**
 *
 * @author academy
 */
public class Opponent implements Character {

    public float timeAttack =0;
    public float timeSleep =0;
    public float timeSpeed =0;
    public float height =0;
    public float length =0;

    public void cycleAttack()
    {
        
    }

    public void move(int x, int y) {
        
    }

    public void attack(Sprite opponent) {
        
    }
}
